Saturday, 13 December 2014

WW2 experiment, Sgt Pizl rides again!

Well, I have not been feeling the love for painting medieval infantry so they are on the back-burner for a while.

After Christmas I'll be cracking on with the planned Guilford Courthouse game for Salute. I need to reorganise and supplement the militia as well as finish painting a couple of buildings.

In the meantime I fancied some fairly low-effort WW2 gaming. As it would take far too long to train an opponent for ASL (Advanced Squad Leader) I wondered about using the components and the basics of the rules but combining them with the activation mechanism for Chain of Command from Too Fat Lardies to give me a quick and easy platoon-level game.



All in all, it seems to work. I played the "Patrol" scenario from CoC using half of ASL board 6 and two platoons following the recommended OOB from CoC. Sections were represented using one squad counter as the riflemen and one half-squad counter with a LMG and the, err...LMG team. Each section was accompanied by a 7-0 leader and the platoon commanded by a 9-1 or 9-2 leader, possibly assisted by a 8-1 platoon sergeant. Anti-tank teams were represented by a half-squad with the recommended weapon and mortars were crewed by a crew counter. I pitted a 1944 German platoon against a 1944 British platoon. So extra supports were used.

The Patrol Phase worked fine using large concealment markers as patrol markers and small concealment markers as jump-off points. Patrol markers had to stay within 3 hexes of each other.

Deployment from jump-off points was permitted within 2 hexes for regular troops (1 for green and 3 for elite) and the actions allowed were as per CoC depending on the action dice rolled.

Movement, firing, morale etc were all as-per ASL.

I played a number of phases, but there were not enough 6s rolled to change to a new game turn. I chose to leave desperation morale (DM) markers in place, only being removed if the game turn changed. Not sure about this; needs more testing. Leaders were allowed to attempt self-rally if activated by the relevant "3" or "4" action die and if successful could attempt to rally subordinates/teams in the same hex.

Senior leaders were allowed to activated adjacent hexes at the same time to create opportunities for greater firepower, otherwise firing was by one hex at a time, with a staking limit of two teams per hex (and any number of leaders).

The fairly vanilla set-up gave a pretty straightforward game. The British got the jump on the Germans due to a fortunate first set of action dice allowing them to deploy all three sections immediately and grab some good positions. The British platoon mortar also proved helpful; dropping some HE on Germans in some woods and taking out a section.

Next time I'll add in some support options and see how it goes, maybe even an armoured car or other light vehicle. The good thing with using my old ASL collection is that I have a LOT of stuff to choose from.


Tuesday, 4 November 2014

Knights WIP nearly there

Only a little more work left to do on the knights and I have also rebased my previous unit. The latter are based on the chaps from Ibelin from the movie "Kingdom of Heaven". Lastly is the figure I originally painted to be Richard I but who will now probably appear as King John.

Saturday, 1 November 2014

Knight banner bearer WIP

Big banner now in place, folded and shaded. The pole still needs repainting.
I have also started on a smaller second banner for the unit.

Friday, 31 October 2014

Knight Banner WIP

The main banner for my knights. Still needs folding, shading and highlighting but I'm pleased with the freehand so far.

Thursday, 30 October 2014

Knights WIP update


Still a way to go, not least a couple of banners, but most of the painting on the figures is done. The leader's sword needs work and there are highlights to do all round.
Not sure whether to add dust and mud splatters at a later stage.

Tuesday, 28 October 2014

Knights WIP

Here are five of the six knights needed for a Lion Rampant unit. They are Gripping Beast castings recycled from my abandoned crusades project and they fit well for the reign of King John. This achieves a number of aims: keeping down costs, finding a medieval army with the "look" I wanted with lots of heater shields and allowing a welsh element to any expansion as Llewelyn the Great was active at this time.
The knights are painted in the colours of Northampton RFC so expect to see dastardly enemies in the livery of Leicester in the future. I hope to get all six of these finished this week then to make a start on some infantry.

Saturday, 25 October 2014

AWI Commanders now on Ebay

I have put those AWI command stand on ebay, so happy bidding if you are interested.
I have enrolled in the international shipping program so lets see how that works out.


Officer with buff facings:










Wednesday, 22 October 2014

AWI commanders


These need varnishing and some decent photos then five of these bases are heading for eBay. I'll be keeping the artillery officer (front right).







Sunday, 19 October 2014

Irregular gathering

Today James, Martin, Dave, Matt and myself got together in Newark and played a big game of Hail Caesar. We brought along all of our late republican roman figures and played a scenario based loosely on Thapsus. We played to an honourable draw in around 4 hours.


























Sunday, 21 September 2014

Lion Rampant

The latest rule book from Osprey Publishing dropped through the letterbox this weekend. Lion Rampant is a set of medieval large skirmish rules written by my chum Dan Mersey. Dan's previous rules for Osprey were Dux Bellorum which remains one of my favourites.

Lion Rampant looks excellent. I have avoided medievals in the past but these look sure to start a project or two. Most likely seems to be Glyndwr's revolt with late C13th Welsh vs English/Flemish forces or an imagination Italian Wars setting with two rival city states pinching each others taxes and raiding each others borders.

The former project will probably wait upon the Perries releasing their HYW plastics, the second could be done with the WOtR and European Mercenaries Perry plastics.
...and there are also those 3rd Crusade figures I started and never finished...

M8 HMC


Here are the two M8 HMCs I have painted up to support my US late-war infantry.
Quite nice little vehicles but these Battlefront models lack the fine definition of detail on the resin hulls that their earlier models (or plastic models) have.
With some conversion I suppose the turrets could be used on hulls from the PSC stuart tanks, but you would need to replace the bow MG with a second vision slit/hatch. Overall I'm not fussed enough to bother!

At least one of these is likely to grace a Chain of Command game in the near future.

The overall paint scheme is a 50/50 mix of US olive drab and US dark green (Vallejo). I'm not sure that this is absolutely accurate but it seems about right.
Weathering is as follows: drybrush with Anita's sand, then drybrush lower down with Anits's coffee then wash the lower details with GW agrax earthshade mixed with a little bestial brown. I find this "reverse" method of starting with the lighter/drier colours working to darker and wetter gives the more realistic effect.

Saturday, 20 September 2014

Marder III M


Just putting the finishing touches to this 15mm Marder for my late war Germans. Model is from Battlefront. Quite a decent model.

Some extra weathering will be added over the weekend and I'll also be finishing off a couple of M8 HMCs.